Sunday, August 31, 2014

texturing 02 another half of the day

tried different settings, tried out mia materials here and my own chrome shader.. asked vanessa to model additional stuff...














final texture

did a bit of changes to the knife, added texture and also touch up.
before

after touch up, this is for right sides. the left one is okay. 

so far done with texturing, just waiting for the animation to be done then i can do the lighting. i'm going to do the schedule and powerpoint soon...

Saturday, August 30, 2014

texturing 02 first half of the day

So I start off to texture the camera, did many projections on it to get the texture right and stuff.
I applied some texture I got online, camera body texture. 
Added bump, (did a projection in the inner side later on)


playing with the controls for the reflection/specular

getting ma shadows




changing colour...

texturing friday

So i continued onto the texturing part...

Test try (blinn) and texture.
http://vimeo.com/23032246

I tried doing layered textures and shaders to mix those textures/shaders together by watching a tutorial about it but I still don't quite get it, so I just tried my best and see how it works...

this one is using mia material (chrome)
added bump map

lessen the bump map and the specular

mia material chrome try
blinn try

right side of chrome

comparing side by side, left(Blinn) and right (mia material, chrome).

Personally I prefer the left one and I don't quite understand mia material and how to control it well so I guess i'm sticking back to blinn.. I wanted to apply the bump material properly but not quite sure about mia material, even after I tried the bump attributes under mia material, i don't quite like the look compared to the blinn one. so i'm sticking to the old ways.


camera

this is the chrome_shader i created last time during my tests, its too shiny and reflective so I tried out my other shaders

blinn, somehow the inside reflection is also captured, so i tried others too.



using mia material, glassSolid, glassThin and others... changing the colour too...

meanwhile, I gave instructions to the other group members to do the animation and also complete the glitch, and asked vanessa to add in more details for the camera lens part as the aperture thing could be seen. still doing the texturing part and don't have the mood to do it.. the colour grading will be done by vanessa and moni on monday.

Thursday, August 28, 2014

post production 02

Before I start off, I went into the model and freeze the transformations and also delete the history so It would be easier for me (not sure if that's the correct way to do it but anyway). I did the referencing thing so that when vanessa updates/give more details to her model, I could update it.
I added the panorama taken by Fa into the  IBL
 
This is what it looked like so far... I need to tweak the colour though because the final video we used is more of a blue-ish tone, so I think i need to edit the colour of the panorama in  photoshop.

The final footage thing

For the time being, I tried to match the camera (lighting first), without the texturing at the moment). Inserted the IBL inside, emit lights and then click on final gathering.

After that I created two planes and tried to put them to match the walls (image plane), but later on I decided to use a cube and then delete faces to make the interior...
 First try



  changed the colour of the light later to match the image plane for the footage

What I have done so far


Added a spotlight and tried to fix the lighting, I even tried to delete the top face but it feels weird. 

For the knife, I added it the IBL in and also clone the panorama to fill up that black hole (somehow tried to take but somehow not).

For the paranorma I also colour corrected a bit to match the final footage

Left & Right (Right is the one that I kept having problems so far), I asked Mr Sankar for help so he just deleted the image plane and did some chanegs to the scene, so managed to fix that problem of that harsh shadow.







So moving onto the knife to texture now...