So i continued onto the texturing part...
Test try (blinn) and texture.
http://vimeo.com/23032246
I tried doing layered textures and shaders to mix those textures/shaders together by watching a tutorial about it but I still don't quite get it, so I just tried my best and see how it works...
this one is using mia material (chrome)
added bump map
lessen the bump map and the specular
mia material chrome try
blinn try
right side of chrome
comparing side by side, left(Blinn) and right (mia material, chrome).
Personally I prefer the left one and I don't quite understand mia material and how to control it well so I guess i'm sticking back to blinn.. I wanted to apply the bump material properly but not quite sure about mia material, even after I tried the bump attributes under mia material, i don't quite like the look compared to the blinn one. so i'm sticking to the old ways.
camera
this is the chrome_shader i created last time during my tests, its too shiny and reflective so I tried out my other shaders
blinn, somehow the inside reflection is also captured, so i tried others too.
using mia material, glassSolid, glassThin and others... changing the colour too...
meanwhile, I gave instructions to the other group members to do the animation and also complete the glitch, and asked vanessa to add in more details for the camera lens part as the aperture thing could be seen. still doing the texturing part and don't have the mood to do it.. the colour grading will be done by vanessa and moni on monday.